![]() Now, as you might know, GMS1 does not let you save project while the game is running on most targets. Open menu "Resources - Define Macros" (Ctrl+Shift+N) and add a macro called live_enabled with value 1. ![]() Place obj_gmlive in the first room of the project.(contents of "datafiles" directory and obj_) via dragging and dropping them onto IDE. If it's stuck for good, use 7-zip (or equivalent) to unpack the GMEZ file, and import the assets To do so, right-click on the extension, pick "Properties", and use the "Import" tab.ĭepending on factors, it can take GMS1 a bit of time to show the dialog. Import the assets (included files and obj_gmlive) from the package.With GMEZ file, either right-click on "Extensions" category in project tree and pick "import extension", or just drag-and-drop the file onto IDE from Explorer. ![]()
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