![]() ![]() After receiving his master degree from prestigious French computer graphics university SUPINFOCOM, he dove headfirst into the animation industry, starting his working life with a bang. Nonetheless, Mickael pushed forward and in 2007, he decided to pursuit a degree in CG and filmmaking, effectively reorienting his education and turning his longtime hobby into a career. Without steady internet access at the time and limited resources available, learning the ropes of 3D turned out be a continuous struggle. ![]() On the contrary, when he first discovered CGI, he harbored no professional ambitions whatsoever: “Though I spend endless days trying to figure out how everything worked, back then I didn't even think one could make a living out of it”, Mickael recalls his humble beginnings. around the year 2000, he had no idea this was to be the starting point of a journey that would eventually take him all over the world. When Mickael Riciotti first stumbled upon Autodesk 3DS Max 4.2. ‘Sad Medusa’, character design based on concept art by illustrator Timothy Lamb. Though mainly occupied with photorealistic environments nowadays, Mickael still gravitates towards cartoon aesthetics in his free time as a means of creative expression.Ĭontinue reading for an in-depth look at his adventurous career and diverse portfolio. ![]() The French 3D generalist and character artist extraordinaire learned from the best in the industry, having worked for high profile studios such as Dreamworks and Disney at the beginning of an illustrious career. Though the heartbroken looking girl pictured above might not become Prom Queen, we at least crown her creator, talented Mickael Riciotti, our November 2017 3D Artist of the Month. Monday, October 30th, 2017 by Julian Karsunky ![]()
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